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Guitar Hero Turns 20 – The Plastic Guitar That United the Gap Between Rock Generations

It has been 20 years after the legendary game first launched in North America, giving everyday gamers the means to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that someone who has mastered Free Bird’s four-minute instrumental break in front of a packed living-room audience.

Created by Harmonix, the game gave players a plastic guitar peripheral to follow coloured notes moving along the screen in time with a song. Every sequence corresponded to particular chords, creating the sensation of an authentic performance.

The studio had already experimented in the music genre before partnering with RedOctane, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar franchise that had a significant impact for many musicians included, introducing classic groups to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the songs – even though the first two games primarily featured cover versions.

“We rerecorded every song since the cost was so high,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We failed to secure bands like the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. However, when the game became a hit, album purchases airtime were going up, all artists desired to be in.”

He continues: “One of the remarkable aspects was how many parents reached out and thanked us for exposing their kids to the music they loved. It evolved into an intergenerational thing.”

Classic Rock Finds Younger Fans

Irish group one featured act had their track on the 2008 game the popular installment. Lead musician Paul Mahon remembers how the series revived classic rock back into vogue: “Guitar Hero provided a bigger, younger audience. Typically such music was considered outdated material, but then when it was featured on the title young people discovered it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ tag. It gave our catalog renewed popularity.”

In 2008, the Answer’s first record remained not available stateside, so Guitar Hero served as a primary platform for exposure for the band during their a North American tour supporting the rock giants. “The roadies had on Never Too Late on the tour bus, and several knew us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Influence

Music's biggest acts soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the group more money than any of their studio albums. It sold more than 500,000 copies upon release, and sales of Aerosmith’s music rose significantly at a time as the industry faced decline.

The series still motivates nimble-fingered fanaticism among its fans. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics and extensive personalization features. This track is challenging enough on expert mode, let alone performed at increased tempo while hitting a single one of its near 4,000 notes. They claimed it took months of practice of practice.

“Guitar Hero is a fun, fantasy thing. If you play other games, that doesn’t mean you ought to use a real gun and go to war,” says DragonForce guitarist the artist.

The band had already wrapped up a profitable run before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them widely recognized. “I recall the record label informing us that our selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing everything else the band has done. Recently, the track featured in a trailer for a major film. “In the past I felt differently, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I'm pleased we played a role in fans' experiences”.

The Lasting Legacy from the Iconic Controller

Top-tier promotion, whether it’s for automobiles, apparel or games, extends beyond mere transactions – it evokes a desire. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” he confirms. “The excitement of being a music icon on the stage. Since the beginning, the co-founders believed humans have a natural human desire to create songs, and their goal was to leverage innovation to allow people to do it”.

The majority of Guitar Hero games came out over a mere five-year period from 2005 to 2010, including spin-offs like DJ Hero, including a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals waned, aside from a short-lived revival several years later.

Games such as the fan project and newer releases have kept the community active, with expectations of something from the original publisher in development. Recently formed developers has begun production on their first music game. The initial creators are both involved as special advisers. Are gamers prepared to welcome a new entry following Guitar Hero?

“Our team believed such titles could be similar to sports games allowing annual update every year,” he remarks. “There’s so much fresh tracks it could remain evergreen, thus I remain optimistic. There’s no reason why it can’t continue for future fans.”

About the author

Charles Johnson

Elena is a seasoned gambling analyst with over a decade of experience in reviewing online casinos and slot games across the UK.

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